//******************************************************************************
//  _____                  _    _             __
// |  _  |                | |  | |           / _|
// | | | |_ __   ___ _ __ | |  | | __ _ _ __| |_ __ _ _ __ ___
// | | | | '_ \ / _ \ '_ \| |/\| |/ _` | '__|  _/ _` | '__/ _ \
// \ \_/ / |_) |  __/ | | \  /\  / (_| | |  | || (_| | | |  __/
//  \___/| .__/ \___|_| |_|\/  \/ \__,_|_|  |_| \__,_|_|  \___|
//       | |               We don't make the game you play.
//       |_|                 We make the game you play BETTER.
//
//            Website: http://openwarfaremod.com/
//******************************************************************************
// OTHER OPTIONS
// ALL VARIABLES WORK IN RANKED AND UNRANKED MODES
//******************************************************************************
// PLEASE REMEMBER TO UNCOMMENT THE LINES BY REMOVING THE DOUBLE SLASHES (//)
// WHEN CHANGING A VALUE. PLEASE DO NOT UNCOMMENT LINES SET TO DEFAULT VALUES.
//******************************************************************************

#include openwarfare\_utils;

init() {
printDebugLine( "configs\gameplay\hud::init()" );
//******************************************************************************
// BLACKSCREEN
//******************************************************************************
// Control if the players' screens will be blacked out or not when dying. 
// 0 = Disabled (default), 1 = Enabled
// setModDVar("scr_blackscreen_enable", "1");

// Control if the player's black screen should start fading out after certain amount of time. 
// If this variables is disabled then the player's screen will remain black until the player spawns. 
// 0 = Disabled (default), 1-60 = Time in seconds to fade out the blackscreen.
// setModDVar("scr_blackscreen_fadetime", "5");

// Controls if spectators' screen should be black so they can't see players location in the game
// 0 = Disabled (default), 1 = Enabled
// setModDVar("scr_blackscreen_spectators", "1");

// GUIDs of players that will be excent from the spectator blackscreen
// Syntax is GUIDs separated by semicolons
// setModDVar("scr_blackscreen_spectators_guids", "");

//*******************************************************************************
// Number of Lives Left
//*******************************************************************************
// Show how many remaining lives the player has (only for matches with limited number of lives except only 1)
// 0 = Disabled (default), 1 = Enabled
setModDVar("scr_show_lives_enable", "1");

//*******************************************************************************
// Team Status
//*******************************************************************************
// Controls team status display so players can see how many people on their team 
// (and the other team if enabled) are alive at any given time during the game. 
// 0 = Disabled (default), 1 = Show own team, 2 = Show both teams
// setModDVar("scr_show_team_status", "2");

//*******************************************************************************
// Third Person View
//*******************************************************************************
// Play the game in 3rd person view. Players will automatically switch to 1st person view when aiming down the sights.
// 0 = Disabled (default), 1 = Enabled
// setModDVar("scr_thirdperson_enable", "1");

//*******************************************************************************
// Blood Splatters on Hud
//*******************************************************************************
// Show blood splatters on the screen when the player is damaged
// 0 = Disabled (default), 1 = Enabled
setModDVar("scr_show_general_blood_splatters", "1");

// Show a special blood splatter to the player when shot on his/her head
// 0 = Disabled (default), 1 = Enabled
setModDVar("scr_show_headshot_blood_splatters", "1");

// Show a special blood splatter to the player when killed with a knife
// 0 = Disabled (default), 1 = Enabled
setModDVar("scr_show_knifed_blood_splatters", "1");

//*******************************************************************************
// Extended Obituaries
//*******************************************************************************
// Control if extended obituaries should be shown to the killed player. 
// Extended obituaries show the name of the attacker, the location of the hit, 
// the weapon used, and the distance to the attacker. 
// 0 = Disabled (default), 1 = Enabled (only victim), 2 = Enabled (only victim and attacker), 3 = Enabled (all players)
setModDVar("scr_show_ext_obituaries", "2");


// Sets which type of unit should be used for extended obituaries
// Value can be "meters" (default), "yards" or "both"
// setModDVar("scr_ext_obituaries_unit", "meters");




}